Computer Graphics Repository

Ambient Occlusion

Reset C++ CACAO DirectX GTAO HBAO+ SSAO Unity
XeGTAO

GameTechDev/XeGTAO

An implementation of the Practical Realtime Strategies for Accurate Indirect Occlusion, GTAO, a screen space effect suitable for use on a wide range of modern PC integrated and discrete GPUs.
C++ DirectX GTAO
Last Modified 2023-04-19
☆ 606
FidelityFX-CACAO

GPUOpen-Effects/FidelityFX-CACAO

Combined Adaptive Compute Ambient Occlusion.
C++ DirectX CACAO
Last Modified 2021-04-28
☆ 142
MiniEngineAO

keijiro/MiniEngineAO

A SSAO image effect for Unity that was originally developed by Team Minigraph at Microsoft for their MiniEngine library.
Unity SSAO
Last Modified 2017-09-01
☆ 500
KinoObscurance

keijiro/KinoObscurance

A screen-space ambient obscurance (SSAO) image effect for Unity.
Unity SSAO
Last Modified 2017-10-30
☆ 328
Unity-Ground-Truth-Ambient-Occlusion

MaxwellGengYF/Unity-Ground-Truth-Ambient-Occlusion

A physically based screen space ambient occulsion post processing effect.
Unity SSAO
Last Modified 2019-03-12
☆ 296
HBAOPlus

NVIDIAGameWorks/HBAOPlus

HBAO+ is a SSAO algorithm designed to achieve high efficiency on DX11 GPUs.
C++ DirectX HBAO+
Last Modified 2021-04-29
☆ 168