Computer Graphics Repository
Ambient Occlusion
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C++
CACAO
DirectX
GTAO
HBAO+
SSAO
Unity
GameTechDev/XeGTAO
An implementation of the Practical Realtime Strategies for Accurate Indirect Occlusion, GTAO, a screen space effect suitable for use on a wide range of modern PC integrated and discrete GPUs.
C++
DirectX
GTAO
Last Modified 2023-04-19
☆ 606
GPUOpen-Effects/FidelityFX-CACAO
Combined Adaptive Compute Ambient Occlusion.
C++
DirectX
CACAO
Last Modified 2021-04-28
☆ 142
keijiro/MiniEngineAO
A SSAO image effect for Unity that was originally developed by Team Minigraph at Microsoft for their MiniEngine library.
Unity
SSAO
Last Modified 2017-09-01
☆ 500
keijiro/KinoObscurance
A screen-space ambient obscurance (SSAO) image effect for Unity.
Unity
SSAO
Last Modified 2017-10-30
☆ 328
MaxwellGengYF/Unity-Ground-Truth-Ambient-Occlusion
A physically based screen space ambient occulsion post processing effect.
Unity
SSAO
Last Modified 2019-03-12
☆ 296
NVIDIAGameWorks/HBAOPlus
HBAO+ is a SSAO algorithm designed to achieve high efficiency on DX11 GPUs.
C++
DirectX
HBAO+
Last Modified 2021-04-29
☆ 168